Cloud Logic Fix Released
Grower » Devlog
Bug Fix "Patch" released
Fixed the cloud-patrolling logic for the webGL build as it was getting "stuck" after a few patrol paths. I think my transform position references were slightly off due to the different screen resolutions... ? Regardless, the cloud should use the players position in some fuzzy-random destination choosing, LERPit's way over, and pause for 3 seconds once it arrives.
Which reminds me
Something I really struggle with in games is play testing resolutions. I really need to figure out how to properly set my canvases and cameras up to be designed for an explicit viewport. If its scalable/shrinks/grows, fine, but need to spend time on learning those skills.
Grower
Keep your plant alive in this game jam submission!
Status | Released |
Author | Boboman |
Genre | Survival |
Tags | Ludum Dare 46, nature |
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